Design and develop AI-driven solutions, creating and implementing artificial intelligence systems and innovative digital products.
- Drive the design, development, and implementation of complex AI mechanics and systems directly in The Engine, using visual scripting tools and Behavior Trees. - Define and drive the technical and design direction of AI systems, ensuring consistency, scalability, and alignment with the overall game vision. - Lead the prototyping, evaluation, and optimisation of complex AI systems, identifying opportunities for improvement and introducing new approaches where necessary. - Take ownership of complex AI design challenges, independently identifying solutions and ensuring their successful implementation and integration into existing systems. - Work closely with Leads and other departments to define AI requirements, coordinate implementation, and ensure AI systems support the overall gameplay experience. - Establish and promote best practices, workflows, and standards for AI design and implementation across the team. - Mentor and provide technical guidance to AI Designers, supporting their professional development and helping raise the overall quality of the team's work. - Collaborate with the Lead AI Designer on the long-term development of AI systems, contributing to technical planning and identifying areas for further development. Requirements: - Extensive experience in game development, preferably within Game Design, Technical Design, Combat Design, or AI Design departments (preferably 7 years), with a proven track record of contributing to AAA game projects. - Expert knowledge of one or more established game engines (UE4/UE5, Unity, CryEngine, etc.), including the ability to work with complex engine systems. - Advanced command of game engine scripting tools (UE4/UE5 Blueprints, Unity Visual Scripting, etc.), with the ability to develop and troubleshoot complex AI implementations. - Deep understanding of modern AI techniques and architectures used in AAA games, including Behavior Trees, Finite State Machines, Utility AI, and other relevant approaches....
If multiple Education and Language Profiles are defined, please note that you must fit at least one of them, but not necessarily all.